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Text File | 1995-01-31 | 14.3 KB | 505 lines | [TEXT/MPCC] |
-
- //============================================================================
- //----------------------------------------------------------------------------
- // SetUpTakeDown.c
- //----------------------------------------------------------------------------
- //============================================================================
-
-
- #include "Externs.h"
- #include <Palettes.h>
-
-
- #define kHandPictID 128
- #define kHandMaskID 129
- #define kBackgroundPictID 130
- #define kHelpPictID 131
- #define kObeliskPictID 134
- #define kPlayerPictID 135
- #define kPlayerMaskID 136
- #define kNumberPictID 137
- #define kIdlePictID 138
- #define kEnemyWalkPictID 139
- #define kEnemyFlyPictID 140
- #define kEnemyWalkMaskID 141
- #define kEnemyFlyMaskID 142
- #define kFlamePictID 143
- #define kEggPictID 144
- #define kEggMaskID 145
- #define kPlatformPictID 146
- #define kEyePictID 147
- #define kEyeMaskID 148
-
-
- Boolean DoWeHaveColor (void);
- Boolean DoWeHaveSystem605 (void);
- short WhatsOurDepth (void);
- Boolean CanWeDisplay8Bit (GDHandle);
- void SwitchToDepth (short, Boolean);
-
-
- short wasDepth;
-
- extern Rect mainWindowRect, backSrcRect, workSrcRect, obSrcRect, playerSrcRect;
- extern Rect numberSrcRect, idleSrcRect, enemyWalkSrcRect, enemyFlySrcRect;
- extern Rect obeliskRects[4], playerRects[11], numbersSrc[11], numbersDest[11];
- extern Rect platformRects[6], touchDownRects[6], enemyRects[24], handSrcRect;
- extern Rect flameSrcRect, flameDestRects[2], flameRects[4], platformCopyRects[9];
- extern Rect enemyInitRects[5], eggSrcRect, platformSrcRect, helpSrcRect;
- extern Rect handRects[2], grabZone, eyeSrcRect, eyeRects[4];
- extern GDHandle thisGDevice;
- extern CGrafPtr backSrcMap, workSrcMap, obeliskSrcMap, playerSrcMap;
- extern CGrafPtr numberSrcMap, idleSrcMap, enemyWalkSrcMap, enemyFlySrcMap;
- extern CGrafPtr flameSrcMap, eggSrcMap, platformSrcMap, helpSrcMap, handSrcMap;
- extern CGrafPtr eyeSrcMap;
- extern GrafPtr playerMaskMap, enemyWalkMaskMap, enemyFlyMaskMap, eggMaskMap;
- extern GrafPtr handMaskMap, eyeMaskMap;
- extern WindowPtr mainWindow;
- extern RgnHandle playRgn;
- extern MenuHandle appleMenu, gameMenu, optionsMenu;
- extern long theScore, wasTensOfThousands;
- extern short numLedges, beginOnLevel, levelOn, livesLeft;
- extern Boolean quitting, playing, pausing, switchedOut, canPlay, whichList;
- extern Boolean helpOpen, scoresOpen, openTheScores;
-
-
- //============================================================== Functions
- //-------------------------------------------------------------- ToolBoxInit
-
- void ToolBoxInit (void)
- {
- InitGraf(&qd.thePort);
- InitFonts();
- FlushEvents(everyEvent, 0);
- InitWindows();
- InitMenus();
- TEInit();
- InitDialogs(0L);
- InitCursor();
-
- MaxApplZone();
-
- MoreMasters();
- MoreMasters();
- MoreMasters();
- MoreMasters();
-
- switchedOut = FALSE;
- GetDateTime((unsigned long *)&qd.randSeed);
- }
-
- //-------------------------------------------------------------- DoWeHaveColor
-
- Boolean DoWeHaveColor (void)
- {
- SysEnvRec thisWorld;
-
- SysEnvirons(2, &thisWorld);
- return (thisWorld.hasColorQD);
- }
-
- //-------------------------------------------------------------- DoWeHaveSystem605
-
- Boolean DoWeHaveSystem605 (void)
- {
- SysEnvRec thisWorld;
- Boolean haveIt;
-
- SysEnvirons(2, &thisWorld);
- if (thisWorld.systemVersion >= 0x0605)
- haveIt = TRUE;
- else
- haveIt = FALSE;
- return (haveIt);
- }
-
- //-------------------------------------------------------------- WhatsOurDepth
-
- short WhatsOurDepth (void)
- {
- short thisDepth;
- char wasState;
-
- if (thisGDevice != 0L)
- {
- wasState = HGetState((Handle)thisGDevice);
- HLock((Handle)thisGDevice);
- thisDepth = (**(**thisGDevice).gdPMap).pixelSize;
- HSetState((Handle)thisGDevice, wasState);
- }
- else
- RedAlert("\pUnknown Error.");
-
- return (thisDepth);
- }
-
- //-------------------------------------------------------------- CanWeDisplay8Bit
-
- Boolean CanWeDisplay8Bit (GDHandle theDevice)
- {
- short canDepth;
- Boolean canDo;
-
- canDo = FALSE;
- canDepth = HasDepth(theDevice, 8, 1, 0);
- if (canDepth != 0)
- canDo = TRUE;
-
- return (canDo);
- }
-
- //-------------------------------------------------------------- SwitchToDepth
-
- void SwitchToDepth (short newDepth, Boolean doColor)
- {
- OSErr theErr;
- short colorFlag;
- char tagByte;
-
- if (doColor)
- colorFlag = 1;
- else
- colorFlag = 0;
-
- if (thisGDevice != 0L)
- {
- tagByte = HGetState((Handle)thisGDevice);
- HLock((Handle)thisGDevice);
- theErr = SetDepth(thisGDevice, newDepth, 1, colorFlag);
- HSetState((Handle)thisGDevice, tagByte);
- if (theErr != noErr)
- RedAlert("\pUnknown Error.");
- }
- else
- RedAlert("\pUnknown Error.");
- }
-
- //-------------------------------------------------------------- CheckEnvirons
-
- void CheckEnvirons (void)
- {
- if (!DoWeHaveColor())
- RedAlert("\pGlypha II only runs in 256 colors.");
-
- if (!DoWeHaveSystem605())
- RedAlert("\pGlypha II requires System 6.0.5 or better to run.");
-
- FindOurDevice();
-
- wasDepth = WhatsOurDepth();
- if (wasDepth != 8)
- {
- if (CanWeDisplay8Bit(thisGDevice))
- SwitchToDepth(8, TRUE);
- else
- RedAlert("\pGlypha II only runs in 256 colors.");
- }
- }
-
- //-------------------------------------------------------------- OpenMainWindow
-
- void OpenMainWindow (void)
- {
- SetRect(&mainWindowRect, 0, 0, 640, 460);
- mainWindow = GetNewCWindow(128, 0L, kPutInFront);
- SizeWindow((GrafPtr)mainWindow, mainWindowRect.right - mainWindowRect.left,
- mainWindowRect.bottom - mainWindowRect.top, FALSE);
- MoveWindow((GrafPtr)mainWindow, (qd.screenBits.bounds.right - 640) / 2,
- ((qd.screenBits.bounds.bottom - 480) / 2) + LMGetMBarHeight(), TRUE);
- ShowWindow((GrafPtr)mainWindow);
- SetPort((GrafPtr)mainWindow);
- ClipRect(&mainWindowRect);
- CopyRgn(mainWindow->clipRgn, mainWindow->visRgn);
- ForeColor(blackColor);
- BackColor(whiteColor);
- }
-
- //-------------------------------------------------------------- InitMenubar
-
- void InitMenubar (void)
- {
- appleMenu = GetMenu(128);
- if (appleMenu == 0L)
- RedAlert("\pCouldn't Load Menus Error");
- AddResMenu(appleMenu, 'DRVR');
- InsertMenu(appleMenu, 0);
-
- gameMenu = GetMenu(129);
- if (gameMenu == 0L)
- RedAlert("\pCouldn't Load Menus Error");
- InsertMenu(gameMenu, 0);
-
- optionsMenu = GetMenu(130);
- if (optionsMenu == 0L)
- RedAlert("\pCouldn't Load Menus Error");
- InsertMenu(optionsMenu, 0);
-
- DrawMenuBar();
- }
-
- //-------------------------------------------------------------- InitVariables
-
- void InitVariables (void)
- {
- short i;
-
- quitting = FALSE;
- playing = FALSE;
- pausing = FALSE;
- canPlay = FALSE;
- whichList = TRUE;
- helpOpen = FALSE;
- scoresOpen = FALSE;
- openTheScores = FALSE;
-
- numLedges = 3;
- beginOnLevel = 1;
- levelOn = 0;
- livesLeft = kInitNumLives;
- theScore = 0L;
- wasTensOfThousands = 0L;
- GenerateLightning(320, 240);
-
- backSrcRect = mainWindowRect;
- ZeroRectCorner(&backSrcRect);
- backSrcMap = 0L;
- CreateOffScreenPixMap(&backSrcRect, &backSrcMap);
- LoadGraphic(kBackgroundPictID);
-
- workSrcRect = mainWindowRect;
- ZeroRectCorner(&workSrcRect);
- workSrcMap = 0L;
- CreateOffScreenPixMap(&workSrcRect, &workSrcMap);
-
- SetRect(&obSrcRect, 0, 0, 20, 418);
- obeliskSrcMap = 0L;
- CreateOffScreenPixMap(&obSrcRect, &obeliskSrcMap);
- LoadGraphic(kObeliskPictID);
- SetRect(&obeliskRects[0], 0, 0, 20, 209);
- OffsetRect(&obeliskRects[0], 0, 0);
- SetRect(&obeliskRects[1], 0, 0, 20, 209);
- OffsetRect(&obeliskRects[1], 0, 209);
- SetRect(&obeliskRects[2], 0, 0, 20, 209);
- OffsetRect(&obeliskRects[2], 161, 250);
- SetRect(&obeliskRects[3], 0, 0, 20, 209);
- OffsetRect(&obeliskRects[3], 457, 250);
-
- SetRect(&playerSrcRect, 0, 0, 48, 436);
- playerSrcMap = 0L;
- CreateOffScreenPixMap(&playerSrcRect, &playerSrcMap);
- LoadGraphic(kPlayerPictID);
- playerMaskMap = 0L;
- CreateOffScreenBitMap(&playerSrcRect, &playerMaskMap);
- LoadGraphic(kPlayerMaskID);
-
- SetRect(&enemyWalkSrcRect, 0, 0, 48, 576);
- enemyWalkSrcMap = 0L;
- CreateOffScreenPixMap(&enemyWalkSrcRect, &enemyWalkSrcMap);
- LoadGraphic(kEnemyWalkPictID);
- enemyWalkMaskMap = 0L;
- CreateOffScreenBitMap(&enemyWalkSrcRect, &enemyWalkMaskMap);
- LoadGraphic(kEnemyWalkMaskID);
- SetRect(&enemyFlySrcRect, 0, 0, 64, 480);
- enemyFlySrcMap = 0L;
- CreateOffScreenPixMap(&enemyFlySrcRect, &enemyFlySrcMap);
- LoadGraphic(kEnemyFlyPictID);
- enemyFlyMaskMap = 0L;
- CreateOffScreenBitMap(&enemyFlySrcRect, &enemyFlyMaskMap);
- LoadGraphic(kEnemyFlyMaskID);
- for (i = 0; i < 12; i++)
- {
- SetRect(&enemyRects[i], 0, 0, 48, 48);
- OffsetRect(&enemyRects[i], 0, 48 * i);
- }
- for (i = 0; i < 12; i++)
- {
- SetRect(&enemyRects[i + 12], 0, 0, 64, 40);
- OffsetRect(&enemyRects[i + 12], 0, 40 * i);
- }
- SetRect(&enemyInitRects[0], 0, 0, 48, 1);
- OffsetRect(&enemyInitRects[0], 72, 284);
- SetRect(&enemyInitRects[1], 0, 0, 48, 1);
- OffsetRect(&enemyInitRects[1], 520, 284);
- SetRect(&enemyInitRects[2], 0, 0, 48, 1);
- OffsetRect(&enemyInitRects[2], 72, 105);
- SetRect(&enemyInitRects[3], 0, 0, 48, 1);
- OffsetRect(&enemyInitRects[3], 520, 105);
- SetRect(&enemyInitRects[4], 0, 0, 48, 1);
- OffsetRect(&enemyInitRects[4], 296, 190);
-
- SetRect(&eggSrcRect, 0, 0, 24, 24);
- eggSrcMap = 0L;
- CreateOffScreenPixMap(&eggSrcRect, &eggSrcMap);
- LoadGraphic(kEggPictID);
- eggMaskMap = 0L;
- CreateOffScreenBitMap(&eggSrcRect, &eggMaskMap);
- LoadGraphic(kEggMaskID);
-
- SetRect(&eyeSrcRect, 0, 0, 48, 124);
- eyeSrcMap = 0L;
- CreateOffScreenPixMap(&eyeSrcRect, &eyeSrcMap);
- LoadGraphic(kEyePictID);
- eyeMaskMap = 0L;
- CreateOffScreenBitMap(&eyeSrcRect, &eyeMaskMap);
- LoadGraphic(kEyeMaskID);
- for (i = 0; i < 4; i++)
- {
- SetRect(&eyeRects[i], 0, 0, 48, 31);
- OffsetRect(&eyeRects[i], 0, i * 31);
- }
-
- SetRect(&handSrcRect, 0, 0, 56, 114);
- handSrcMap = 0L;
- CreateOffScreenPixMap(&handSrcRect, &handSrcMap);
- LoadGraphic(kHandPictID);
- handMaskMap = 0L;
- CreateOffScreenBitMap(&handSrcRect, &handMaskMap);
- LoadGraphic(kHandMaskID);
- SetRect(&handRects[0], 0, 0, 56, 57);
- OffsetRect(&handRects[0], 0, 0);
- SetRect(&handRects[1], 0, 0, 56, 57);
- OffsetRect(&handRects[1], 0, 57);
- SetRect(&grabZone, 0, 0, 96, 108);
- OffsetRect(&grabZone, 48, 352);
-
- SetRect(&idleSrcRect, 0, 0, 48, 48);
- idleSrcMap = 0L;
- CreateOffScreenPixMap(&idleSrcRect, &idleSrcMap);
- LoadGraphic(kIdlePictID);
-
- SetRect(&flameSrcRect, 0, 0, 16, 64);
- flameSrcMap = 0L;
- CreateOffScreenPixMap(&flameSrcRect, &flameSrcMap);
- LoadGraphic(kFlamePictID);
- SetRect(&flameDestRects[0], 0, 0, 16, 16);
- OffsetRect(&flameDestRects[0], 87, 325);
- SetRect(&flameDestRects[1], 0, 0, 16, 16);
- OffsetRect(&flameDestRects[1], 535, 325);
- for (i = 0; i < 4; i++)
- {
- SetRect(&flameRects[i], 0, 0, 16, 16);
- OffsetRect(&flameRects[i], 0, i * 16);
- }
-
- SetRect(&numberSrcRect, 0, 0, 8, 121);
- numberSrcMap = 0L;
- CreateOffScreenPixMap(&numberSrcRect, &numberSrcMap);
- LoadGraphic(kNumberPictID);
- for (i = 0; i < 11; i++)
- {
- SetRect(&numbersSrc[i], 0, 0, 8, 11);
- OffsetRect(&numbersSrc[i], 0, 11 * i);
- }
- SetRect(&numbersDest[0], 0, 0, 8, 11); // # of lives digit 1
- OffsetRect(&numbersDest[0], 229, 443);
- SetRect(&numbersDest[1], 0, 0, 8, 11); // # of lives digit 2
- OffsetRect(&numbersDest[1], 237, 443);
- SetRect(&numbersDest[2], 0, 0, 8, 11); // score digit 1
- OffsetRect(&numbersDest[2], 293, 443);
- SetRect(&numbersDest[3], 0, 0, 8, 11); // score digit 2
- OffsetRect(&numbersDest[3], 301, 443);
- SetRect(&numbersDest[4], 0, 0, 8, 11); // score digit 3
- OffsetRect(&numbersDest[4], 309, 443);
- SetRect(&numbersDest[5], 0, 0, 8, 11); // score digit 4
- OffsetRect(&numbersDest[5], 317, 443);
- SetRect(&numbersDest[6], 0, 0, 8, 11); // score digit 5
- OffsetRect(&numbersDest[6], 325, 443);
- SetRect(&numbersDest[7], 0, 0, 8, 11); // score digit 6
- OffsetRect(&numbersDest[7], 333, 443);
- SetRect(&numbersDest[8], 0, 0, 8, 11); // # of level digit 1
- OffsetRect(&numbersDest[8], 381, 443);
- SetRect(&numbersDest[9], 0, 0, 8, 11); // # of level digit 2
- OffsetRect(&numbersDest[9], 389, 443);
- SetRect(&numbersDest[10], 0, 0, 8, 11); // # of level digit 3
- OffsetRect(&numbersDest[10], 397, 443);
-
- SetRect(&playerRects[0], 0, 0, 48, 37);
- OffsetRect(&playerRects[0], 0, 0);
- SetRect(&playerRects[1], 0, 0, 48, 37);
- OffsetRect(&playerRects[1], 0, 37);
- SetRect(&playerRects[2], 0, 0, 48, 37);
- OffsetRect(&playerRects[2], 0, 74);
- SetRect(&playerRects[3], 0, 0, 48, 37);
- OffsetRect(&playerRects[3], 0, 111);
- SetRect(&playerRects[4], 0, 0, 48, 48);
- OffsetRect(&playerRects[4], 0, 148);
- SetRect(&playerRects[5], 0, 0, 48, 48);
- OffsetRect(&playerRects[5], 0, 196);
- SetRect(&playerRects[6], 0, 0, 48, 48);
- OffsetRect(&playerRects[6], 0, 244);
- SetRect(&playerRects[7], 0, 0, 48, 48);
- OffsetRect(&playerRects[7], 0, 292);
- SetRect(&playerRects[8], 0, 0, 48, 37); // falling bones rt.
- OffsetRect(&playerRects[8], 0, 340);
- SetRect(&playerRects[9], 0, 0, 48, 37); // falling bones lf.
- OffsetRect(&playerRects[9], 0, 377);
- SetRect(&playerRects[10], 0, 0, 48, 22); // pile of bones
- OffsetRect(&playerRects[10], 0, 414);
-
- MoveTo(0, 0); // generate clipping region that excludes the obelisks
- playRgn = NewRgn();
- OpenRgn();
- LineTo(0, 450);
- LineTo(161, 450);
- LineTo(161, 269);
- LineTo(172, 250);
- LineTo(182, 269);
- LineTo(182, 450);
- LineTo(457, 450);
- LineTo(457, 269);
- LineTo(468, 250);
- LineTo(478, 269);
- LineTo(478, 450);
- LineTo(640, 450);
- LineTo(640, 0);
- LineTo(0, 0);
- CloseRgn(playRgn);
- MoveHHi((Handle)playRgn);
- HLock((Handle)playRgn);
-
- SetRect(&platformSrcRect, 0, 0, 191, 192);
- platformSrcMap = 0L;
- CreateOffScreenPixMap(&platformSrcRect, &platformSrcMap);
- LoadGraphic(kPlatformPictID);
- for (i = 0; i < 6; i++)
- {
- SetRect(&platformCopyRects[i], 0, 0, 191, 32);
- OffsetRect(&platformCopyRects[i], 0, 32 * i);
- }
- SetRect(&platformCopyRects[6], 233, 190, 424, 222);
- SetRect(&platformCopyRects[7], 0, 105, 191, 137);
- SetRect(&platformCopyRects[8], 449, 105, 640, 137);
-
- SetRect(&platformRects[0], 206, 424, 433, 438); //_______________
- SetRect(&platformRects[1], -256, 284, 149, 298); //
- SetRect(&platformRects[2], 490, 284, 896, 298); //--3-- --4--
- SetRect(&platformRects[3], -256, 105, 149, 119); // --5--
- SetRect(&platformRects[4], 490, 105, 896, 119); //--1-- --2--
- SetRect(&platformRects[5], 233, 190, 407, 204); //_____--0--_____
-
- for (i = 0; i < 6; i++)
- {
- touchDownRects[i] = platformRects[i];
- touchDownRects[i].left += 23;
- touchDownRects[i].right -= 23;
- touchDownRects[i].bottom = touchDownRects[i].top;
- touchDownRects[i].top = touchDownRects[i].bottom - 11;
- }
-
- SetRect(&helpSrcRect, 0, 0, 231, 398);
- helpSrcMap = 0L;
- CreateOffScreenPixMap(&helpSrcRect, &helpSrcMap);
- LoadGraphic(kHelpPictID);
-
- SetPort((GrafPtr)mainWindow);
- }
-
- //-------------------------------------------------------------- ShutItDown
-
- void ShutItDown (void)
- {
- if (wasDepth != WhatsOurDepth())
- SwitchToDepth(wasDepth, TRUE);
- }
-
-